Interaction Design · Web

The Pigeon Oracle

Overview

Self-Initiated
Interaction Design
2026

A scroll-driven web app that answers the questions keeping you up at night, by way of a 3D pigeon.

Deliverables

Final app: a single-page scroller on Vercel, opening on a clean white hero with just the pigeon.
Live site, try it yourself Ask the Pigeon askthepigeon.vercel.app

Process

01

Concept

A Magic 8-Ball whose oracle is a 3D pigeon you wind up by scrolling.

02

Frame Sequence

Twenty-four frames of the 3D pigeon, rendered as a flipbook and mapped to scroll depth. All preloaded so it never flickers.

03

Copy & Build

Wrote 24 responses before any code, then built the whole thing in a week with an AI dev partner.

Background

Problem

The brief was self-imposed: build something interactive, ship it, no developer. The hard part was discipline. Vibe coding makes it easy to get something running and hard to make it good. The risk wasn't a broken app but a sloppy one that looked like a demo instead of a design decision. The goal was to hold the same visual control over an interactive medium that a printed page would get.

Solution

The visual system was set early and held. Misty White and Asphalt for a cool field, with Pigeon Eye Orange saved for interaction and nothing else. Type did the rest: Space Grotesk for headers, EB Garamond italic to soften it, JetBrains Mono for the pigeon's answers, set like a receipt so the absurd replies read as official. The copy was written before any code, like headlines.

Research & Audience

There's no serious audience for a pigeon oracle, which is the point. It's for the kind of person who forwards weird links and notices when a joke is well made.

The reference wasn't other novelty apps. It was editorial sites and interactive art, where a tight type system and a restrained palette make something feel considered. The question was whether that could survive a bird pun.

Project Details

Client: Self-initiated

Tools: HTML, JavaScript, Tailwind CSS, Claude (AI pair programming)

Skills: Interactive design, scroll-driven animation, type systems, UX, copywriting

Role: Solo. Designed and built with Claude as a dev partner

Timeline: 1.5 weeks

Shipped in a week and a half, blank file to live URL. The fastest interactive build yet, and a reminder that the bottleneck usually isn't the code. It's deciding what the thing should be.

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